Translation SNES / Super Famicom

Milandra English translation

ミランドラ · Mirandora

Game Translate's AI-assisted English patch for Milandra, ASCII's late Super Famicom roguelike-style dungeon RPG, with a new variable-width font and English name entry.

What's translated

The patch by belfallen of Game Translate covers the story scenes, conversations, choices, battle messages and ending, plus item names and descriptions, classes, help text, and the status, equipment, skill, command and save screens. The name entry screen gets an English keyboard with upper and lower case, numbers and punctuation (names stay limited to five characters). The title artwork and a few staff names are left in Japanese on purpose.

Other changes

Dialogue now shows one page at a time, a white variable-width font replaces the original lettering, and menu spacing was adjusted for English. Version 1.0.2 fixes a couple of small graphical glitches reported after the first release.

How it was made

The translation was produced with AI assistance, so some lines may read a little stiffly.

Playing it

Apply the patch to your own clean Japanese copy of the game, following the instructions on the Game Translate page, which also has a walkthrough and a bug report form.

#ai assisted #dungeon crawler #machine translation #new font #rpg