Ocarina of Time remake gets online co-op test build on the Hookshot PC recompilation
Developer daurosk has released a first co-op playtest for Hookshot, the native PC recompilation of the Switch 2 Ocarina of Time remake, letting several players share one Hyrule and even cross-play with an emulator.

Barely a week after Nintendo's Switch 2 remake of The Legend of Zelda: Ocarina of Time came out on November 5, 2026, the PC scene around it already has online co-op. Developer daurosk has put out the first multiplayer playtest that runs on Hookshot, NotRexed's static recompilation of the remake, as part of the oot-remake-multiplayer project on GitHub.
The project began as a co-op patch for Frizti's Fritchii emulator and has now carried the same code, network protocol and server over to the recompiled game. Because both versions speak the same protocol, a player on Hookshot and a player on the emulator can join one session and see each other in the world.

What it does
Every other player appears as a full Link with a name tag and their own tunic colour: by default the host wears blue and guests wear red. The mod keeps a long list of things in step between games, including movement and animations, held items and projectiles in flight, chests, pots, rupees, keys and quest progress, the time of day and story steps, enemies and their drops, Epona riding and Gold Skulltula tokens. There is an in-game chat box, a player list, and a HUD showing the other players' hearts in the game's own style. Sword hits between players are available as an option that the host has to switch on.

Joining a game
The host's start script opens the game port on the router automatically and produces an invite code for friends to paste in, so no VPN or manual router setup should be needed. Each session is protected by a join password, and the game traffic is encrypted with it.
What you need
This is not a download of the game. Every player needs their own copy of the Switch 2 remake, dumped from their own console, and the kit builds Hookshot with the co-op patches on the player's PC from that copy. The first build takes from ten to forty-five minutes. The README asks for a graphics card with mesh shader support (NVIDIA RTX 20 series or AMD RX 6000 series and newer), 16 GB of RAM and around 60 GB of free space during the build. All players must run the same game version and the same co-op build.
What's next
The current release, v0.1.0-test10, is an early test build, and its author is clear that not everything works yet. From the next test onwards releases will target Hookshot only. Testers can report problems through the Discord linked in the repository.
To try it, follow the setup guide on the official GitHub page with your own copy of the game.
Found via www.reddit.com