PC Port Bloodborne
Bloodborne on PC: bbport and bbhost run the PS4 game natively at well over 60 fps
Two fan projects now run Bloodborne's own PS4 executable directly on Windows and Linux, with unlocked frame rates, ultrawide and mouse support. Here is where they stand next to the shadPS4 emulator, and what you need to try them.

Eleven years after release, FromSoftware's 2015 PlayStation 4 classic still has no official PC release, but fans have closed most of the gap themselves. A post on r/decomps this week reports the game running on Windows at 100 fps on an NVIDIA RTX card, the latest sign of a busy autumn: since October two open-source projects, bbport and bbhost, run the game's own executable on a PC without emulating the console's processor.

Not an emulator, not a decompilation
The PS4 uses an x86-64 CPU, the same family as a desktop PC, so its game code can run on a PC processor as it is. Both projects load Bloodborne's 1.09 executable, answer its calls to the PS4 system libraries with their own PC code, and translate the console's graphics work and GCN shaders to Vulkan. Neither contains the game's code: think of a Wine built for one game rather than a source port.
bbport, by deadinside28, appeared on 1 October and reached version 0.7 on 28 October, the release that added Windows alongside Linux and the Steam Deck. Its renderer started from shadPS4's and was rewritten. Its README lists an unlocked frame rate, any aspect ratio up to 32:9, keyboard and mouse, FSR 3.1/4 and DLSS upscaling, DLSS frame generation on RTX 40 and 50 cards, mods and online co-op. The author calls it experimental but playable and says a full playthrough has not been verified. Steam Deck HQ argued in early October that, with the graphics side still derived from an emulator, it is not truly native and was not yet better than emulation on the Deck.
bbhost, led by droogie, takes a similar approach. It hooks FromSoftware's own graphics layer and converts nearly all the game's shaders to SPIR-V, and it is gradually rewriting game functions as source code. It offers 30, 60, 90, 120 fps or uncapped with corrected game timing, settings inside the game's own menus, mods and a randomizer, and online play through a private server. New versions ship every few days; v0.2.34 came out on 12 November.

Where the 100 fps comes from
Numbers depend on the build and the settings. bbport's author reports about 90 fps at 4K with FSR 4 and about 150 fps at 1440p on a Radeon RX 7800 XT. GameGPU measured 89 to 100 fps at 1080p, uncapped, with a Ryzen 5 5600X and an RX 6650 XT. bbhost's recent changelogs use an RTX 3070 Ti laptop as one of their test machines.

How we got here
The shadPS4 emulator, started by George Moralis in 2022, booted Bloodborne in July 2024 and has improved it release by release since. Version 0.21.0 came out on 30 October 2026. For years before that, PS4 owners relied on Lance McDonald's 60 fps patch, released in February 2021. In January 2025 a takedown notice sent on behalf of Sony made him remove the links to it, as Push Square reported. We found no report of action against bbport or bbhost so far.

What you need
Both projects need your own dump of Bloodborne with the 1.09 update and a decrypted executable. Any retail release works, such as the US or European editions (bbport also loads The Old Hunters DLC from your own dump). No game files are included. bbhost needs a CPU with AVX, so a 2nd-generation Intel Core or newer, or an AMD FX or newer. bbport needs a Vulkan 1.3 GPU. To try either, start from the bbport or bbhost GitHub page with your own copy of the game.
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