Translation SNES / Super Famicom

Trinea English translation

トリネア

Trinea DX by struktured labs puts all three hero scenarios of this Japan-only Super Famicom action RPG into English and adds optional speed, rumble and control improvements.

What's translated

Trinea DX covers all of the game's script across the three scenarios (Hornisse, Sara and Ryo): dialogue, choices, narration, the opening and ending scenes and the character profiles. The character select screen and the shop text, which the game draws as pictures, were re-rendered in English, and a new variable-width font was drawn for the dialogue. The cartridge image is expanded to make room for the longer English text.

What's new

From version 1.1 the project grew beyond a translation: it trims some of the original slowdown, lets Start skip dialogue, and adds a configuration menu reached from the title screen with a game speed and enemy speed setting, a hero speed boost, rumble support and optional L/R shortcuts for each hero's special moves. Select shows a controls overlay with each character's moves. Later releases fixed the Easy and Hard damage settings and refined the menu; version 1.2.2 keeps the 1.1.3 translation text.

How it was made

The translation was made with LLM help and checked by playing each story. Sara's scenario builds on eadmaster's English subtitles, while the other two stories and the menus were translated from scratch; 4ph helped with the character table.

Playing it

Apply the patch to your own unheadered dump of the Japanese cartridge, following the steps on the project page. It has been tested on MiSTer as well as in emulators.

Credits: struktured labs, with eadmaster and 4ph.

#action rpg #ai assisted #machine translation #new font #quality of life