Translation PlayStation

Summon Night English translation

サモンナイト

A machine-made English patch for the first Summon Night on PlayStation, covering the full script for all four protagonists along with menus, chapter cards and battle screens.

What's translated

According to mariovirgili's release notes, the whole script is in English, with each scene's variant for all four playable protagonists, the night conversations and every ending. Menus, items, equipment, skills, summon arts, enemy names, help text and battle messages are translated too, as are the 33 chapter title cards, the 50 battle intro screens with their win and loss conditions, the name plates, location signs, the save screen and the three minigames. A new variable-width font lets the protagonist's name be up to seven letters long.

Character names follow the official English release of Summon Night 6 where those characters appear, and the series' English wiki for the rest. The staff credits inside the opening and ending movies and a few decorative kanji in battle effects remain in Japanese.

How it was made

The translation, the tools and the font hack were produced with Claude, with mariovirgili testing and reporting bugs. Version 0.9.2 fixes a freeze when creating a summon with Linker's Power.

Playing it

The patch is applied to your own copy of the Japanese disc, following the instructions on the release page. Start a new game after patching, since old Japanese saves keep the Japanese names.

#ai assisted #machine translation #new font #tactical rpg