Segagaga English translation
セガガガ · SGGG
The SGGG Translation Team's full English patch for Segagaga, Sega's self-parodying Dreamcast RPG and game-company simulator, with over 500 redrawn textures and a recreated manual.
What's translated
All of the dialogue, chapter text and cutscenes are in English, the cutscenes through new subtitles, and the staff credits are translated too. The team redrew more than 500 interface textures, the title, options and chapter screens, and added English subtitles to the shoot 'em up section. Save data and VMU information shown in the Dreamcast's own memory manager are translated as well. A few background details, such as signs in Akihabara, were left in Japanese on purpose to keep the setting intact.
How it was made
The team says an early draft for testers and artists was produced with machine translation tools, then reworked over months of review by human translators. The project builds on years of hacking work shared on the Dreamcast-Talk forums.
Version 1.1
The latest update fixes a text overrun in chapter 3 and a negotiation minigame bug, corrects more than 250 spelling and grammar mistakes, restores missing names in some events, adds pre-drawn English sales figures and unlocks a debug mode with a button combination.
Extras
The release also includes a translated recreation of the original manual and optional custom disc artwork for the Dreamcast menu.
Playing it
The patch is made for the original v1.022 release of the game (not v2.000). Apply it to your own copy following the instructions on the SGGG Translation Team's GitHub page, and start with a new save file.
Credits: Exxistance led the project, with hacking and tools by megavolt85, MadSheep, VincentNL and Derek Pascarella (ateam), translation and review by LostinLoc, TeDNeo and Duralumin, and texture work by mr.nobody and CWM.







