Dragon Quest VI English translation
ドラゴンクエストVI 幻の大地 · Dragon Quest VI: Maboroshi no Daichi · Dragon Quest VI: Realms of Revelation
A completion patch for the long-standing NoPrgress English translation of the Super Famicom Dragon Quest VI: it writes in the hundreds of messages that were never translated and fixes the crashes and hangs that came with the English text.
What's translated
The fan English translation of the Super Famicom Dragon Quest VI by NoPrgress, built on DeJap's earlier work, left a few hundred lines unwritten: in the second half of the game some characters just showed a number instead of speaking. RadMageIRL's Script Refill fills those gaps from the Japanese script, adding 421 story messages, 107 battle messages (most of them the random antics of the Goof-Off class) and 187 item, spell, place and menu names that still showed internal codes.
NoPrgress's own wording is kept as it was. The only touches to their text are 67 clear misspellings, a stray asterisk on a few item names that overflowed the item list, and one word that had to change so a neighbouring untranslated name could be finished.
Fixes
The patch also folds in RadMageIRL's menu fixes: two crashes in the Info and Forget menus, a hang when cycling equipment through the Tactics menu, the missing gold window and the in-battle spell target list (that last fix is by clymax, used with permission). The load screen's save window was widened so location names no longer lose letters.
Playing it
This is a single patch that already contains the menu and spell-target fixes. It is applied to your own copy of the game that already carries the NoPrgress translation, following the instructions in the creator's GitHub repository, which also explains which build of that ROM each patch expects. Translation by NoPrgress and DeJap; script refill and fixes by RadMageIRL.