Translation NES / Famicom

Dragon Quest IV: Delocalized

Dragon Warrior IV · ドラゴンクエストIV 導かれし者たち

Translation Quest's new English script for the NES Dragon Quest IV, written from the Japanese original, with restored Japanese graphics and a batch of bug and design fixes.

What's translated

The Translation Quest team, led by Chicken Knife with lead translator nejimakipiyo, rewrote the whole script of the NES Dragon Warrior IV from the Japanese text. The goal is natural English that carries the meaning and tone of the original rather than a word-for-word version, and without the liberties taken by the official localizations. Names and terms follow the Japanese release, hence the Dragon Quest IV title.

What else changes

  • The game was moved to a larger cartridge format to fit graphics the American release dropped: the Japanese-style title sequence, chapter title cards, the original ending art and winged Zenithian soldiers.
  • Fixes for problems in the original, among them Minea's HP growth, which party members can enter dungeons, the price of the Metal Babble Armor, and wagon followers walking over pits.
  • Improvements by other hackers are included, such as manual battle tactics (karmic), a sea monster fix (Jegriva) and graphical uncensoring (MetHy).

The team chose not to censor anything, so a couple of monster designs the official releases already contained are kept as they were.

Playing it

The patch is applied to your own copy of the American Dragon Warrior IV, following the team's instructions. Credit to Chicken Knife, nejimakipiyo, AWildJuneAppears, Dattebayo and darthvaderx.

#bug fixes #restored content #retranslation #rpg