Eltale Reborn PC
Holy Magic Century · Eltale
A native PC build of Billy Monks' Eltale Reborn, the Quest 64 overhaul that turns a thin N64 adventure into a fuller RPG, with widescreen, high frame rates and optional path-traced lighting.
What it is
Eltale Reborn is Billy Monks' reworking of Quest 64. It borrows the more complete story of the Game Boy Color version and builds it into the N64 game, then goes further: towns get new residents with their own side quests, conversations offer choices that change rewards and how people react later, and familiar characters return throughout the journey. Encounter rates and rewards are tuned so grinding is no longer needed, spells are rebalanced for both sides, and a working shop economy lets you buy and sell items. Touches from the Japanese release, such as critical hits and map markers, are brought back.
The PC build
This release is a native PC executable built on the Quest 64: Recompiled project, which itself relies on N64: Recompiled and the RT64 renderer. It supports widescreen and ultrawide displays, an adjustable frame rate that doesn't change game speed, mouse, keyboard or controller menus, and, since version 1.2, optional path-traced lighting with FSR upscaling for GPUs with hardware ray tracing. Saves are kept apart from a regular Quest 64: Recompiled install.
Playing it
No game data is included: on first launch the program asks for your own copy of the US Quest 64 cartridge and works from it. Builds for Windows, Linux and macOS and the full changelog are on the creator's GitHub page. A Dreamcast port and an N64 patch of the same mod are made separately.


