Improvement SNES / Super Famicom

Super Mario Kart: Fullscreen Edition

スーパーマリオカート

Psicopompo's hack finally gives Super Mario Kart's single-player races the whole screen, with a reworked camera, a floating minimap and fixes across all 20 tracks.

What it changes

In the original Super Mario Kart, a one-player race only uses the top half of the screen: the bottom is kept for a map or rear-view mirror carried over from the split-screen design. Psicopompo's Fullscreen Edition draws the race across the full 256x224 picture.

That meant much more than deleting the map. The camera reference was rebuilt so the scenery is projected closer to the kart, and collisions, opponents, items, shadows, effects such as Lakitu's rescue, and the HUD were all reworked to match the new view.

Highlights

  • Two camera views, a wide-horizon one (the default) and a closer fullscreen one, switchable mid-race with Select or X.
  • A floating minimap drawn over the race instead of taking up half the screen.
  • Skies and backgrounds extended on all 20 tracks so no black bands show.
  • Since version 3.0 the hack runs on the SA-1 chip instead of the DSP-1, for better performance and flash cart support.
  • Two-player mode keeps the original split screen; the rear-view mirror is gone from fullscreen races.

The author discloses that the project relied heavily on AI assistance.

Playing it

Apply the IPS or BPS patch to your own copy of Super Mario Kart (USA), following the instructions in Psicopompo's repository.

#ai assisted #quality of life #racing