Improvement SNES / Super Famicom

Shadowrun: Rebalanced

A numbers-only balance patch for Shadowrun on the Super NES that halves the karma grind, doubles enemy cash and makes key gear, spells and hired runners cheaper.

What it changes

Shadowrun's slow karma gains and tight finances push many players into long grinding sessions. This patch only adjusts values, so the story, dialogue, shops and spell names stay exactly as they were.

  • Karma is earned twice as fast: one point for every four experience instead of eight.
  • Ordinary enemies drop double the nuyen, up to 200 at a time.
  • Several weapons and items cost less, including the early pistols and heavier guns.
  • Important spells are cheaper to cast and Powerball hits harder.
  • Hiring shadowrunners costs less, although the best ones remain expensive.

The author says it can be combined with the same author's Shadowrun: Expanded Dialogue patch.

Playing it

The patch is for the US release on the Super NES. Apply it to your own copy of the game following the instructions in RetchE's release. The author notes the hack was made with AI assistance.

The images show the original game, not the hack.

#action rpg #ai assisted #rebalance