Fatal Labyrinth Rebalanced
Shi no Meikyuu: Labyrinth of Death · 死の迷宮
A balance and fix patch for Sega's roguelike Fatal Labyrinth that softens its harshest swings, improves loot and makes bows and hidden traps less frustrating, while keeping the 31-floor dungeon intact.
What's changed
RetchE's patch keeps Fatal Labyrinth's controls, hunger system, random floors and 31-floor climb, but tunes the parts that make runs end unfairly.
- Survival: you start with twice as much food, and a batch of enemies hit less hard; the King Dragon and several late-floor foes lose some health and power, and the worst damage rolls are trimmed.
- Loot: armour, shields, helmets and food turn up more often, some late weapons and armour are upgraded to stronger types, and the upper floors offer more ways to lift curses and counter magic.
- Bows: an equipped bow now fires automatically when you attack in a direction with a target in line, still using limited arrows.
- Navigation: secret doors, pits and alarm tiles leave visible hints once an area is explored.
- Status effects: short protection after waking from sleep or paralysis, a recovery window from confusion, and a cooldown on being teleported by enemies. One enemy's paralysis spell, broken in the original, now works.
The author says AI assistance was used.
Playing it
The patch is made for the USA/Europe cartridge; apply it to your own copy following the instructions in the creator's repository. All credit goes to RetchE.