Improvement SNES / Super Famicom

7th Saga: Edited Edition

Elnard · エルナード

An editing pass over the English script and interface of The 7th Saga: readable item and spell names, cleaner menus and messages, and two music tracks that were left unused in the game.

What it changes

The 7th Saga's original English release squeezed item and spell names into seven characters and printed much of its text in capitals. culix's Edited Edition reworks that layer of the game without touching its story or balance:

  • item and spell names can now be nine characters long and use whole words instead of cryptic abbreviations;
  • more items get their own icons, keys and bottles among them;
  • capital-letter text becomes normal sentence casing, and shop, menu and battle messages are reworded where they were unclear;
  • an NPC who pointed players the wrong way now gives correct directions;
  • two music tracks hidden in the game's data are wired back in, along with an unused item.

The author describes it as a light copyedit: roughly 1,400 of the game's 17,000 or so words were touched, keeping the meaning of the original translation.

Playing it

The patch is applied to your own copy of the North American release, following the instructions that come with it. Besides the all-in-one patch, every change is also offered as a separate patch, so you can keep only the ones you like. Helper scripts for working with the game's data come along too.

Credit: culix.

#bug fixes #quality of life #restored content #rpg