Zelda II: The Adventure of Mario
Link no Bouken · リンクの冒険
jroweboy's hack drops Mario into Zelda II with his Super Mario Bros. physics, stomping instead of sword fighting, plus reworked spells and full Zelda II Randomizer support.
What it is
Zelda II: The Adventure of Mario replaces Link with Mario and rebuilds the hero around how Mario plays. He runs and jumps with movement modelled on the first Super Mario Bros., and since he carries no sword, landing on enemies is his main way to fight, even against Iron Knuckles. The spells and items Link collected were reworked to fit, so the familiar Hyrule adventure turns into something closer to a Mario platformer.
What's new
- Mario as the hero, also shown on the overworld map
- Reworked spell and item effects, with the down and up thrusts given their own uses
- A new soundtrack by hEYDON running on Quantam's z2ft music engine
- Quality-of-life touches such as instant text boxes and remembering the last spell used
- A lives counter on the HUD (added in 2.0.1, which also fixed a crash in one palace screen)
- Support for the Zelda II Randomizer
Credits
Created by jroweboy, with music by hEYDON, the music engine by Quantam, help from StudsX on the overworld Mario and the site, and thanks to ellendar and initsu for the randomizer work.
Playing it
The patch is applied to your own copy of the North American Zelda II: The Adventure of Link, following the instructions on the hack's page linked below.


