Sacred Stones Reforged
ファイアーエムブレム 聖魔の光石 · Fire Emblem: Seima no Kouseki
Struedelmuffin's big overhaul of The Sacred Stones keeps the original story but redraws much of the game, adds recruitable characters, classes and chapters, and replaces random skill triggers with conditions you can plan around.
What it is
Sacred Stones Reforged is a large graphics and gameplay overhaul of Fire Emblem: The Sacred Stones by Struedelmuffin. It follows the same story of Eirika and Ephraim, but almost every part of the game has been touched up while trying to keep the feel of the original.
What's new
- Reworked maps, menus and sprites, many new battle animations, and story CG scenes mixed in with the originals.
- A new skill system: instead of random activation rolls, skills fire when their conditions are met while attacking.
- Free-roam districts on the world map, with hidden allies, shops, fishing spots and rare items to find.
- Extra optional recruits, new classes for the branching promotions, many new weapons and two new chapters.
- An optional Iron Mode that enforces ironman rules.
Version 1.0.4 adds support conversations for two of the new characters, world map graphic touch-ups, a long list of balance tweaks to units, classes and items, and numerous bug fixes.
Playing it
The patch is for the US release of The Sacred Stones and goes on your own copy of the game, following the instructions in Struedelmuffin's thread on Fire Emblem Universe.
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