Castlevania: Rondo of the Night
A large Symphony of the Night hack that makes Richter Belmont the hero of a full RPG-style adventure, with stats, levels, equipment, new weapons and a new story set four years before the original.
What it is
Castlevania: Rondo of the Night reworks Symphony of the Night around Richter Belmont. In the original, Richter's mode is a quick arcade-style bonus; here he gets the full treatment Alucard had, with stats, experience levels, equipment and relics. The story is new too: Richter sets out to learn how Shaft came to possess him, four years before the events of the original game. New sprites, music and text support the change.
What's new
- Richter with levelling, gear and an inventory instead of the arcade-style mode
- Dozens of new whips and weapons, a diagonal whip relic, a dive kick, coloured capes and healing with food
- Rare drops from specific enemies, with hints around the castle about which ones to hunt
- Reworked item placement in both castles, rebalanced enemies and many bug fixes over the updates
Credits
Created by mazenk5456 (Mazenk), with sprite work from ncoZ and Serbagz, coding help from MottZilla and boss and enemy work from Mauk696.
Playing it
The current build is dated 2 August 2026 and is described as fully playable. The patch is applied to your own copy of the North American Symphony of the Night following the creator's instructions on the hack's database page linked below.
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