Advance Famicom Wars
ファミコンウォーズ
A rebalance of Famicom Wars by Adrian Schiller that brings unit damage, costs, movement and roles in line with Advance Wars, with first strike and a new Battle Copter.
What it changes
Adrian Schiller found the original Famicom Wars badly unbalanced: cheap infantry could hurt anything, nothing could destroy another unit in one hit, and battleships were nearly unsinkable. This hack reworks the game around the economics of Advance Wars:
- First strike for the attacker, building on the author's earlier First Strike patch
- New damage tables, unit costs and movement values
- Fighter B replaced by a Battle Copter in looks and role (its name stays the same in the translation)
The project page explains the reasoning in detail, with charts comparing the old and new values.
Playing it
The hack works on the Japanese game, and also with the Stardust Crusaders English translation through an extra patch step described on the project page. Apply it to your own copy of the game following those instructions.
Credits
Hack by Adrian Schiller (schil227).
More for Famicom Wars
Famicom Wars: First Strike
Famicom Wars
A gameplay hack that makes the attacker deal damage first, giving the original Famicom Wars the faster, more aggressive pace of Advance Wars.
Adrian Schiller v1.0
Found via www.romhacking.net

