|Game Name||Fire Emblem: Fuuin no Tsurugi|
|Original Title||ファイアーエムブレム 封印の剣|
|Publisher||Intelligent Systems, Nintendo|
|Languages||English Patched, Japanese|
Fire Emblem: Fuuin no Tsurugi (ファイアーエムブレム 封印の剣) is a Tactical RPG video game published by Intelligent Systems, Nintendo released on March 27th, 2002 for the GameBoy Advance.
Patch version: 1.1br2
Translation for Fire Emblem 6: Fuuin No Tsurugi done by Dark Twilkitri Net Translation Division and later revised by gringe.
- Release Date: November 15, 2020
- Translators website
Review by CheeseCake:
Fire Emblem is a very famous series of strategy RPGs developed by Intelligent Systems and published by Nintendo.
Fire Emblem: Fuuin no Tsurugi is translated as Fire Emblem: The Binding Blade according the recent Fire Emblem: Awakening and Super Smash Bros. Brawl. This was many years after this fan translation was finished so ignore that small detail on the title screen and enjoy the game.
The fan translation was by Dark Twilkirtri.Net’s Translation division.
Fire Emblem: The Binding Blade Translation Patch Redux. Now onto the actual review
This game is FE 6: Fuuin no Tsurugi while FE7: Rekka no Ken(better known as just Fire Emblem in the West) is the prequel of this game. What I’m saying is FE7 has the updated battle system of this game. Intelligent Systems was experimenting with their first GBA game after FE 4: Seisen no Keifu and FE 5:Thracia 776.They were pretty cautious on the level of difficulty they should give to the next generation of Fire Emblem games after Shozou Kaga, the creator of the Fire Emblem series, left Intelligent Systems.The story is about Roy, the son of the Marquess of Pherae, Eliwood.(He looks so much better in the prequel). He sets off on a journey to help in the war effort against Bern, who has been invading adjacent countries in an attempt at world domination. You know how these stories usually go so I’ll leave it at that.The game is episodic with each chapter featuring a battle. The goal varies from chapter to chapter but it usually involves seizing a key point, slaying the enemy general, or reaching a specific location.
How the battle system works.Starting with this game, Fire Emblem’s Battle Interface completely changed. It went from the system on the left to the simplified version on the right. (These are pics of the JP versions but both FE 4 and FE 6 have been fan translated. Literally all the FE games have been localized or fan translated.)
The battle system, as I said above, has been simplified. The battle window now only displays HP, Mt (ATK/DMG), HIT, CRIT, and x2/x3/x4(number of hits). Speed is still the greatest factor in determining multiple hits but the formula has been changed to make it more easy.
The maps are also much smaller than the freaking huge maps of FE 4: Seisen no Keifu and with this, unit movement has been lowered in proportion to the reduced map widths.The game uses a grid-based system where you pick units and strategize who moves where, who fights what, and other duties you may assign your units to. There are several units with different Pros and Cons and choosing the units to use allows a great deal of diversity to the game.The most notable feature(or challenge) of this game is Permanent Units Death. People can actually die in this game. You murder several enemy soldiers without a thought so it makes sense that your units have mortality too. If a unit dies, I recommend Restarting the Whole Chapter. It is worth doing but it won’t affect the game’s ending. They are just omitted from the Epilogue with a “Died in X Chapter” listed. Main Character/Chapter Required Character deaths result in a Game Over. (Characters highlighted in Green in the Preparations Menu are Chapter Required)The type-disadvantage triangles of previous games have been retained here.
Weapon Triangle: Swords defeat Axes. Axes defeat Spears. Spears defeat Swords.
Magic Triangle: Anima defeats Light, Light defeats Darkness, Darkness defeats Anima. (Anima is elements like Fire, Thunder, Excalibur, etc.)
Other Shapes: Bows defeat Pegasi. Pegasi are resistant to all types of Magic. Magic defeats Armored units(like Knights/Generals). Armored units can withstand all physical attacks. (They’re human shields basically)