Final Fantasy V: Advance (Sound Restoration and No-Framerate-Drop Patched) GBA ROM

The coverart image of Final Fantasy V: Advance (Sound Restoration and No-Framerate-Drop Patched)
GAME INFORMATION
Game Name Final Fantasy V: Advance (Sound Restoration and No-Framerate-Drop Patched)
Region
Console GBA
Game Release (17 years ago)
Genre
Publisher N, Square Enix
Languages , , , ,
Image Format .gba
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Description:

Final Fantasy V: Advance (Sound Restoration and No-Framerate-Drop Patched) is a RPG video game published by N, Square Enix released on April 13th, 2007 for the GBA.


The changes of this game patch are:

  • The sound mixing is done in 16-bit internally and then downsampled to 8-bit -> better quality
  • The sound mixing is faster -> the frame rate drops are eliminated
  • A new reverb algorithm was implemented to sound as close as possible to SNES’ verison.
  • All 69 musical tunes were “imported” directly from the SNES ROM
  • All 186 sound effects were “imported” directly from the SNES ROM
  • The song “Reminiscence” is now used in the game again in the proper locations. I don’t know why but they screwed up and played “Lenna’s theme” whenever “Reminiscence” should have played.
  • For the European version of the game, there additional streamed music, performed by Tokyo’s philharmonic orchestra, to be played plays during the intro.
  • The sound mixing engine was rewritten to consume less CPU time, fixing the frame rate drop problems, while producing higher quality audio output.
  • There is another surprise.

Known Bugs:

  • Some pops in the sound can randomly be heard. This tends to be more frequent in VBA than on real hardware.
  • The original GBA port is already a bit glitchy and buggy, so not all bugs are caused by the hack.
  • When playing music, an instrument can play too early/too late randomly or not play at all. This bug is in FF5’s sound engine, and it was already there.

Screenshots:

Final Fantasy V: Advance (Sound Restoration and No-Framerate-Drop Patched) GBA ROM Download:



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