|Game Name:||Final Fantasy V: Advance (Sound Restoration and No-Framerate-Drop Patched)|
|Publisher:||Nintendo, Square Enix|
|Languages:||English, French, German, Italian, Spanish|
Final Fantasy V: Advance (Sound Restoration and No-Framerate-Drop Patched) is a RPG video game published by Nintendo, Square Enix released on April 13, 2007 for the GameBoy Advance.
The changes of this game patch are:
- The sound mixing is done in 16-bit internally and then downsampled to 8-bit -> better quality
- The sound mixing is faster -> the frame rate drops are eliminated
- A new reverb algorithm was implemented to sound as close as possible to SNES’ verison.
- All 69 musical tunes were “imported” directly from the SNES ROM
- All 186 sound effects were “imported” directly from the SNES ROM
- The song “Reminiscence” is now used in the game again in the proper locations. I don’t know why but they screwed up and played “Lenna’s theme” whenever “Reminiscence” should have played.
- For the European version of the game, there additional streamed music, performed by Tokyo’s philharmonic orchestra, to be played plays during the intro.
- The sound mixing engine was rewritten to consume less CPU time, fixing the frame rate drop problems, while producing higher quality audio output.
- There is another surprise.
- Some pops in the sound can randomly be heard. This tends to be more frequent in VBA than on real hardware.
- The original GBA port is already a bit glitchy and buggy, so not all bugs are caused by the hack.
- When playing music, an instrument can play too early/too late randomly or not play at all. This bug is in FF5’s sound engine, and it was already there.