Karous English translation
カラス
Rolly and RafaGam's English translation of Karous for the Dreamcast, covering more text and graphics than the official Wii release.
What's translated
The patch translates the menus, item descriptions, VMU screens, in-game graphics and banners, the dialogue, and the opening and ending, including parts the English Wii version left out, such as the intro, the ending and the 256 short titles shown at the start of a run. The team also enlarged the dialogue font and item icons, improved some boss textures and the stage eyecatch pictures, and hid a few easter eggs.
Version 1.0 fixed slowdowns on real hardware and added a 60 Hz fix for PAL consoles. The original game's bug with saving high scores is still there.
Credits
Rolly led the project and did the translation, hacking and graphics; RafaGam handled translation and playtesting.
Playing it
The translated files replace those on your own copy of the Japanese Dreamcast disc, using the LazyBoot tool as explained in the readme on the creators' page. The game is best played in the vertical TATE mode.




