Metal Gear Solid Integral (Japan-PSN) PSP Eboot

The coverart image of Metal Gear Solid Integral
Game Name Metal Gear Solid Integral
Original Title メタルギアソリッド インテグラル
Console PlayStation Network as PSOne Classic
Game Release (8 years ago)
Publisher Konami
Languages ,
Image Format EBOOT.PBP
Game ID NPJJ-00671
Downloads 4,273
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Metal Gear Solid Integral (メタルギアソリッド インテグラル) is a Action video game published by Konami released on July 11th, 2013 for the PlayStation Network as PSOne Classic.

Review by LeKingCarnage:

LeKingCarnage avatarMetal Gear Solid: Integral is an expanded version of Metal Gear Solid released only in Japan in 1999. Integral is essentially a relocalized version of Metal Gear Solid based on the English version. It revolutionized the gaming industry with cinematic cutscenes and exhilarating stealth gameplay.

You are Solid Snake, an out of action legendary hero put back in the insanity of the battlefield. The U.S. government sent him to Shadow Moses; given a mission to stop FOXHOUND and Liquid Snake from launching a nuclear warhead to any face of the planet using Metal Gear Rex.

Gameplay is top-down perspective style stealth gameplay. Snake can use his environment and items that he finds to sneak past or kill enmy guards that stand in his way. The game contains cutscenes that continues and thickens the plot and Codec conversations, as well as encountering unique and challenging bosses (especially Psycho Mantis). To defeat bosses, the player must discover the weaknesses of these FOXHOUND operatives to beat them. This is where Snake will use a wide range of weapons and equipment, from thermal and night vision goggles and rations to remote controlled rocket launchers, C4 and the trademark cardboard box.

The game has amazing attention to detail thanks to Hideo Kojima and getting a SWAT team educate the developers with how weapons, explosives, vehicles and other tactical items function. It is full of easter eggs and secrets that may help in your path. Graphics wise, it was amazing back at the PS1 era but does not hold up much for today’s standards.

Music playing in the game has an artificial feel while traversing or sneaking around but adds string instruments in moments that needs more impact or speed. In cutscenes, the music is more like opera portraying scenes like it was in a play of sorts. It helps immerse player to the world that Kojima made while still making you feel you’re watching a movie.

It’s a PS1 classic you should not miss and a good game to go back to.


  • Change language to English from options menu.
  • Switch controls to type C to use western setup.
  • Do reset to disc 3 to play VR Missions.

Relevant FAQ entries:


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