|Game Name||Atelier Iris: Eternal Mana|
|Console||Sony PlayStation 2|
|Publisher||Gust, NIS America|
Atelier Iris: Eternal Mana is a RPG video game published by Gust, NIS America released on June 28th, 2005 for the Sony PlayStation 2.
Atelier Iris is the 6th game in the Atelier main series and the 1st game in the Iris trilogy.
Atelier Series Description – RPG Revision
You know what I said about the other Atelier games?
Wipe that out of your mind now.
Although these are part of the main series, these Atelier games are different from their alchemy focused counterparts.
The games here are actual traditional RPGs with an emphasis on story and battle system while the alchemy takes a backseat.
Although I say the alchemy system is there, it’s been diluted to its base and has hardly any of the complexity the actual alchemy focused ones have.
The RPG Ateliers are Iris 1-3 and Mana Khemia 1-2.
It’s from a weird era of Gust where they decided to stray from the normal formula to produce real traditional turn based RPGs.
Unfortunately, this series is pretty niche already in Japan and having male protagonists and different gameplay resulted in comparatively low sales so Gust will never make these again.
Still these games are still worth playing because
- Actual story. I mean a real overarching plot, not just character interactions. Whether it is rediscovering the secrets of a long lost civilization, saving the whole fucking world from dastardly villains, hunting gems to fill your book, or just living a peaceful school life. It’s there.
- Battle system. For these titles, Gust actually took the time to develop a decent battle system from the ground up and make alterations that evolved it over time between titles with the final games, Mana Khemia, having a fairly complex battle system compared to the first Iris game. It is somewhat accurate to say Iris’s battle systems is a prototype of Mana Khemia’s.
- No time limit. Some people like it, others don’t. This is a RPG, doesn’t make sense to have one.
Atelier Iris – Eternal Mana Description
The first game in the Iris series takes place in the land of Regallzine where alchemy has become a sort of lost art due to an incident in a past era resulted in the fall of an alchemic civilization.
The remaining alchemists left either study the legendary city of Avenberry, which existed during the so called “golden age of alchemy”, along with the legendary figure that lived during it, Iris Blanchimont, or they set out in search of ancient recipes and research new topics related to their field.
Today, that fallen city still remains on the ground and it has attracted both alchemists and treasure hunters alike. This eventually resulted in Kavoc, a city that has formed as a hub for travelers interested in Avenberry.
The main character is a young alchemist named Klein, who travels with his Mana friend, Popo, in their research on alchemy when they meet a wandering mercenary named Lita outside Kavoc where a winged beast comes out of nowhere and attacks Klein.
Things happen and he gets tangled in Lita’s past and ultimately the fate of the world when some madman wants to revive the very thing that caused Avenberry’s downfall.
This game’s alchemy system is very simple in practice. You extract elements from the surroundings and/or enemies using Klein’s magic staff and have Mana assist you in synthesizing Mana Items out of the elements. These Mana Items are the usual alchemy fare: Healing items, Attack items, etc. Consumables that you can recreate with ease and what you will be using alot with Klein.
The battle system is standard turn based RPG stuff with Attack, Skill, and Item with the exception of Klein, who can use Mana Items and Mana Synthesis (synthesizing Mana Items midbattle at the expense of MP and elements).
It’s pretty unpolished since this is the very first game.
Atelier Iris – Eternal Mana (USA) (En,Ja).iso
CRC = ECD1E5BD
NOTE: Includes Japanese voice over.