Super Metroid: Fix Collection Patch
One patch that gathers the community's best-known Super Metroid bug fixes, taken from bigger projects, while leaving the game's design, controls and balance untouched.
What it is
Many fixes for Super Metroid's glitches were written over the years, but most of them only reached players inside large overhauls such as Super Metroid Redux or Project Base, which change a lot more than bugs. Furo_19 pulled a selection of those fixes out and bundled them into a single patch for players who want the original game, just without its rough edges.
What's fixed
- X-Ray in Fireflea rooms (PJBoy): the visor now shows hidden blocks there, including the false wall hiding an Energy Tank in lower Norfair.
- Reserve tanks (Nodever2, Benox50): no lost invincibility or heat damage when auto-reserves kick in, no crash when pausing during a refill, no wasted reserves at full health, and manual refills can be stopped with A.
- Kraid (PJBoy): graphical errors after the fight are gone.
- Space Jump (ShadowOne333): it keeps working after a long fall.
- Tourian (ShadowOne333, Smiley, PJBoy): the doors let you return to Crateria after meeting the baby Metroid, and the save station before Mother Brain can no longer trap you.
- Super Missiles (Kejardon, JAM): firing glitches are fixed.
- Other fixes (Nodever2, Benox50, Amoeba, PJBoy): several crashes, Speed Booster and Screw Attack problems, a palette glitch and a menu issue with the Screw Attack.
Optional patches let you take individual fixes back out.
Playing it
Apply the patch to your own copy of the game (the cartridge shared by the Japanese and North American releases), following the instructions that come with it.
Credit: collected by Furo_19; fixes by PJBoy, Nodever2, Benox50, ShadowOne333, Smiley, Amoeba, Kejardon and JAM.

