Mega Man Zero 1 Revisited
Rockman Zero · ロックマン ゼロ
A set of anti-grind patches that bring the first Mega Man Zero's progression in line with its sequels: faster weapon levels, cheaper Cyber Elves, more retries and fairer mission scores.
What's changed
The first Mega Man Zero asks for a lot of grinding: weapons level up slowly, Cyber Elves cost huge amounts of E-Crystals, permanent elves drag down your mission score and you only ever get the lives you start with. Capcom eased most of this in the sequels, and PowerPanda's patches carry those fixes back to the first game.
- Anti-grind: weapon experience needs match Mega Man Zero 2, and Cyber Elf costs drop to about a sixth of the original (an alternate version uses Zero 2's costs instead; pick only one).
- 9 retries: a new game starts with a full nine lives, which matters because running out means failing the current mission for good.
- Elf penalty: elves you raise no longer cost score; single-use elves cost more instead, and damage taken is scored with Zero 3's lighter penalty.
- Revisited: a single patch that combines all three.
Playing it
The patches are applied to your own copy of the game, following the instructions on the hack's page. Credit to PowerPanda, building on earlier work by ElwinBran (Cyber Elf costs) and acediez (weapon experience).
Found via romhack.ing