Improvement Game Boy Advance

Castlevania: Harmony of Dissonance Visual Improvement

Castlevania: Byakuya no Concerto · キャッスルヴァニア 白夜の協奏曲

A broad visual makeover of Harmony of Dissonance with reworked palettes, new animations for Juste and many graphical fixes, with optional script fixes, a chain whip and an HQ audio build.

What it changes

This hack started from Piggy Chan!'s color work on the game, used with permission, and pushes it much further. Palettes are redone across the castle, enemies and bosses: torches, lamps, flames and explosions are brighter, blood has one consistent color, the character portraits get their original palettes back with transparent backgrounds, and a number of tile errors and broken animations are fixed. Juste moves differently too, with new walking, jumping and falling animations made with ncoZ's help, and Simon's sprites were updated.

Options

The release comes as several patches so you can pick a combination: the original or a corrected English script (based on Spiffy's localization fix), the original whip or a chain whip, a red pause menu instead of the blue one, a variant that keeps the glowing aura around Juste, and, since version 1.2.9a, a build with higher quality audio made with carloslmar. The author says the patch can also be applied after alexarroyoduque's REharmonized music hack.

Playing it

The patches are meant for the US release of the game. Apply your chosen one to your own copy following the instructions on the Romhack Plaza page. Credits on the page go to LagoLunatic, sorrow, Piggy Chan!, ncoZ, JonataGuitar, carloslmar and Spiffy alongside Pemburu Vampir.

#action rpg #colorization #quality of life